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Game of Thrones LCG A JOURNEY'S END Chapter Pack

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Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once. -Ser Loras Tyrell, A Feast for Crows

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Game of Thrones LCG A JOURNEY'S END Chapter Pack

Game of Thrones LCG A JOURNEY'S END Chapter Pack

Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once. -Ser Loras Tyrell, A Feast for Crows

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Game of Thrones LCG A JOURNEY'S END Chapter Pack

Game of Thrones LCG A JOURNEY'S END Chapter Pack

Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once. -Ser Loras Tyrell, A Feast for Crows

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Only the Arbor has sufficient galleys to retake the mouth of the Mander from the ironmen and protect my brothers from their longships during their crossing. I beg Your Grace, send word to Dragonstone and command Lord Redwyne to raise his sails at once. -Ser Loras Tyrell, A Feast for Crows

A Journeys End is the sixth and final Chapter Pack in the A Song of the Sea cycle for A Game of Thrones: The Card Game! Will your journey end in ruin or conquest? The packs sixty new cards (three copies each of twenty different cards) launch players into heated naval battles and chaotic melees with five new Warships, five cards to support the games Melee keyword, Mercenary lords, renowned Captains, and three new Prayers for the devout as they call to the Seven for guidance.

A Journey's End also concludes the A Song of the Sea cycle with three new cards to support the game's new naval enhancement. Each of the Great Houses has wagered its future upon a path it hopes will lead toward dominion over the Seven Kingdoms. At A Journey's End, it is time for you to throw in your lot. Will you wager your shot at the throne upon a whim? Or will you steer a true course "bold, direct, and fearless" as a conqueror come to claim your birthright?

Contains cards 101-120 of the A Song of the Sea series.